 
Franchi SPAS-12 shotgun and Ka-bar knife models for a Half-Life modification.
Both are view models and have about as much detail as Half-Life engine
could safely handle. Shotgun has 1900 polygons, knife 800 polygons.
Hilights had to be completely baked into diffuse texture, because
of engine limitations.

Postapocalyptic Dodge Ram. It has 2000 polygons and diffuse and opacity
map. I made it for a contest of low-poly models on server maxarea.com.
 
Soujourner rover for another low-poly contest on maxarea.com.
Rover has 4000 polygons, environment 2000 polygons. Both have diffuse
and bump map.
  
Madcat and Awesome 'Mechs from MechWarrior4. I modeled them using
game screenshots as references, textures are extracted directly from
game.
I will add more stuff in next days... |