Name: Jan "Walter" Sluka (Walter is my internet nickname)
Age: 22
Address: Libovicka 2167/7, Praha 6, Czech Republic
Telephone: +420 608 425 810
E-mail: walter@nebulastation.net
Website: www.nebulastation.net

Skills:

3d graphics - 3d studio max (hi-poly/low-poly modeling, IK/FK animation, skinning, realistic lighting, mapping, texture baking...)
2d graphics - Paint Shop Pro / Photoshop
knowledge of modern computer games and technologies they use (parallax mapping, HDR...)
long experience with modding of first-person shooters (Half-Life, Quake III, Half-Life 2)
making models exactly matching their references
webdesign (including Javascript and PHP interactivity)
experience with programming (Javascript, PHP, Maxscript...)
hand drawing
creativity - sketching my own designs of various stuff
using DSLR camera

I'm a fan of military science-fiction, particularly Battletech and Aliens

Experience:

2008


2007


2006  


2004

- work as 3d modeler at Bohemia Interactive working on Armed Assault 2 (currently cannot show models because of NDA)
- contribution to MekTek team modifying MechWarrior4:Mercenaries (my work for them)

- 3d/2d/concept artist of development team taking 2nd place in Build the Game contest organized by Microsoft (my work for them)
- 1st place in scene contest on 3dstudio.cz server (my entry)

- 1st place in 3-round speedmodeling contest 3dstudio.cz server (my entries)
- website development for Wi-Fi connection provider

- contribution to team working on StargateTC mod for Half-Life (my work for them)

Portfolio:

Blood Asp Mech from Battletech

Model for use in MechWarrior4:Mercenaries. 3000 triangles budget, two 512x512 diffuse textures with alpha channel. Alpha is used to blend texture with player-selected camouflage.

View : Render , Wireframe , Camouflages , Textures
Models for Build the Game contest (2nd place)

400 triangles budget, diffuse textures. Ships are my own designs. Saturn rings skybox was rendered using free textures from internet.

View :  Heavy Fighter - Texture , Light Fighter - Texture , Rocket - Texture , Wreck , Skybox
Alien in corridor for horror scene contest (1st place)

Alien is polygonally modeled and meshmoothed. Scene is rendered with VRay. Some details are added in 2d post-production.

View :  Final Image , Head Detail , Head Reference
6-hour speedmodeling contest (1st place)

Models from 3 6-hour rounds of speedmodeling. Topic of round 1 was ear, round 2 was helmet, round 3 was scooter.

View :  Ear - Wireframe , Helmet - Wireframe , Scooter - Wireframe - Close-ups - Reference
View models for StargateTC Half-Life mod

2000 triangles budget, diffuse textures. Franchi SPAS-12 pump-action shotgun and Ka-Bar 1211 army knife.

View :  Shotgun - Texture - Reference , Knife - Texture - Reference
Alarm clock

Model from 2-hour speed modeling contest.


View :  Render , Wireframe
Postapocalyptic Dodge Ram

Model from low-poly modeling contest of "cars suitable for use in Carmageddon". 2000 triangles budget, 1024x1024 diffuse and opacity textures.

View :  Render , Wireframe , Texture , Reference
Box for computer screen

A box with texture which I created from my photos of real box.


View :  Render , Texture
Sojourner Mars Rover

Model from low-poly modeling contest of robot models. 4000 triangles budget, 1024x1024 diffuse and bump textures.

View :  Render , Wireframe , Texture , Reference
Warrior from Claymore manga

I used complicated material effects to render model looking as if it was a picture from manga. The render is without any 2d postproduction.

View :  Render , Wireframe , Reference
Paper model of Tatra 815 racing truck

3d model made to look as much as real paper model as possible. Rendered with VRay.


View :  Render , Wireframe , Reference
Hand-drawn pictures

Scans of some of my hand-drawn pictures. Designs of my own non-canon Battletech mechs and other things.

View :  Beholder Mech , Afterburner Mech , Knight Mech , Cortana , Space Station
Videos (downloads from my website - about 1MB each)

Several videos showcasing physically simulated truck suspension, shaky cam with motion blur, emulation of scene from movie and compositing of CGI into footage.

View :  Racing Truck , Fighters in Asteroid Field , APC from Aliens , Composited Mech