Name: Jan "Walter" Sluka (Walter is my internet nickname)
Age: 33
Address: Petra Rezka 12, Praha 4 - Nusle, Czech Republic
Telephone: +420 608 425 810
E-mail: janwaltersluka@gmail.com
Website: http://walter-nest.deviantart.com

Skills:

3d graphics - 3d studio max (hi-poly/low-poly modeling, IK/FK animation, skinning, realistic lighting, mapping, texture baking...)
2d graphics - Paint Shop Pro / Photoshop, using a pen tablet
knowledge of modern computer games and technologies they use (PBR, parallax mapping, HDR...)
long experience with modding of first-person shooters (Half-Life, Quake III, Half-Life 2)
making models exactly matching their references
webdesign (including Javascript and PHP interactivity)
experience with programming (Javascript, PHP, Maxscript...)
hand drawing
creativity - sketching my own designs of various stuff
using DSLR camera

I can send additional examples of my work if requested.

I'm a fan of military science-fiction, particularly Battletech and Aliens

Experience:

2020
2013
2012


2010

2008

2007

2006  

2004

- 3d artist for Squadron: A Star Trek Fan Production ( www.squadron-productions.com )
- extensive modding of Richard Burns Rally ( www.facebook.com/rbrrealphysics )
- 3d artist for Dreadlocks
- 3d artist for Reign Online
- 3d artist for Beasts and Bumpkins
- designing and modeling robots for an indie game about mecha combat
- website development for an advertising company ( www.ceskyvyrobek.cz )
- work as 3d modeler at Bohemia Interactive working on Armed Assault 2 (my work for them)
- contribution to MekTek team modifying MechWarrior4:Mercenaries ( my work for them )
- 3d/2d/concept artist of development team taking 2nd place in Microsoft's Build the Game contest (my work for them)
- 1st place in scene contest on 3dstudio.cz server ( my entry )
- 1st place in 3-round speedmodeling contest 3dstudio.cz server ( my entries )
- website development for Wi-Fi connection provider
- contribution to team working on StargateTC mod for Half-Life ( my work for them )

Portfolio:

Jem'Hadar Fighter

Starship model for Squadron: A Star Trak Fan Production. Model made to closely resemble a physical model used in the production of the TV show.

View : Render , Explosion , Reference
IMUT ST-100 MRAP

Hi-poly model of an armored truck based on photo references gathered from the internet.


View : Render - front , Render - rear , Wireframe , Reference
Russian Weapon Pods for ArmA II

Models for Bohemia Interactive's ArmA II. Diffuse, specular, glosiness and normal maps. Models match the real things down to smallest details.

View : Render , References
Small Arms for ArmA II

CZ-550 hunting rifle and RPG-18 collapsable rocket launcher models for Bohemia Interactive's ArmA II. Mesh only.

View : CZ-550 Hunting Rifle , RPG-18 Rocket Launcher , References
French house

Low-poly model (2,000 traingles) of a house based on photos from Google Maps street view. 1024x1024 diffuse texture with alpha channel.

View : Front view , Side view , Reference
Classic Volkswagen Beetle

A low-poly car model with interior and all doors openable. 5,000 traingles budget, 512x512 diffuse texture with alpha channel.

View : Render , Texture , Reference
Head of Hugh Jackman

Character head based on photos of Australian actor Hugh Jackman.


View : Render , Reference
Blood Asp Mech from Battletech

Model for use in MechWarrior4:Mercenaries. 3000 triangles budget, two 512x512 diffuse textures with alpha channel. Alpha is used to blend texture with player-selected camouflage.

View : Render with Camos and Wireframe , Game-Quality Render , Textures
Blacksmith's Forge

Low-poly model of a blacksmith's forge with diffuse, bump and specular map.


View : Overall view render , Close-up 1 , Close-up 2
Alien in Corridor for a Horror Scene Contest (1st place)

Alien is polygonally modeled and meshmoothed. Scene is rendered with VRay. Some details are added in 2d post-production.

View :  Final Image , Head Detail , Head Reference
6-hour Speedmodeling Contest (1st place)

Models from 3 6-hour rounds of speedmodeling. Topic of round 1 was ear, round 2 was helmet, round 3 was scooter.

View :  Ear , Helmet - Wireframe , Scooter - Wireframe - Close-ups - Reference
Gun View Models for StargateTC Half-Life Mod

2000 triangles budget, diffuse textures. Franchi SPAS-12 pump-action shotgun and Ka-Bar 1211 army knife.

View :  Shotgun - Texture - Reference , Knife - Texture - Reference
Small Alarm Clock

Model from 2-hour speed modeling contest.


View :  Render
Postapocalyptic Dodge Ram Truck

Model from low-poly modeling contest of "cars suitable for use in Carmageddon". 2000 triangles budget, 1024x1024 diffuse and opacity textures.

View :  Render , Texture , Reference
Box for a Computer Screen

A box with texture which I created from my photos of real box.


View :  Render , Texture
Sojourner Mars Rover

Model from low-poly modeling contest of robot models. 4000 triangles budget, 1024x1024 diffuse and bump textures.

View :  Render , Texture , Reference
Warrior from Claymore manga

I used complicated material effects to render model looking as if it was a picture from manga. The render is without any 2d postproduction.

View :  Render , Wireframe , Reference
Paper Model of Tatra 815 Racing Truck

3d model made to look as much as real paper model as possible. Rendered with VRay.


View :  Render , Wireframe , Reference
Hand-drawn Pictures

Scans of some of my hand-drawn pictures. Designs of my own non-canon Battletech mechs and other things.

View :  Beholder Mech , Afterburner Mech , Knight Mech , Cortana , Space Station
Digital 2d Art

Some of my 2d art - made mostly in Photoshop using Wacom Bamboo pen tablet.


View :  Fantasy Warrior , Spearwoman , Futuristic Tank , Mech Sketch , Car Blueprint
Videos Demo Reel

Reel showcasing some videos which I made with my own models.
If requested, I will provide video showing my animations of models made by other artists.

Watch :  Demo Reel (H.264 video with MP3 audio)